Settle down everyone! For those who have not heard, the blog is not shutting down it is just moving. Moving where you ask? To another place...to a better place. I personally have been excited and overjoyed by the response I have been getting from all the readers about how much they enjoy the daily post but it is evident that everything around each post is not as impressive. So starting today the Official Binary Odyssey Blog is moving to a new spot which is where all the new daily post will be uploaded from now on. So head over to see whats new in The Interrogation Room. Goodbye to the old and hello to the new!
New Blog Location: http://binaryodyssey.wordpress.com/
26 October 2009
Bye Bye Blog?
26 June 2009
June 25th Mother Lode
Hahahahahaha! Struck the Mother Lode once again this June 25th and it's loaded with rumors, virtual gay parades, straight up good hidden methamphetamine and a couple WTFs! So let us dive in and roll all over this like pigs in a muddy pen.
Metal Gear Solid Film? Say It Ain't So!
Oh hell yes! Word on the street is that this is going down and its going down hard. Am I excited? Hell no! Am I going to watch it? Hell yes! Why? Well because it's a game based movie! This is going to fail so epically it would make the tattooed face lady look like a blessing! Then to add on it rumor also has it is that Christian Bale will be Snake. I swear, this cannot get any better but oh boy am I wrong. Here is section of an interview MTV had with mister Christian Bale.
- MTV: Metal Gear Solid, is this something you've ever talked about doing as a film?
- Bale: No.
- MTV: Are you a video game fan?
- Bale: Yeah.
- MTV: What do you play?
- Bale: That. Metal Gear Solid.
- MTV: You play it?
- Bale: Yeah.
- MTV: How many hours does that suck out of you on a weekly basis?
- Bale: You know what, no, I've kinda devoted my time to more constructive things of late. You know?
Here is also another short film that I found a long time ago. Very impressive stuff!
First Pitfall and then the World!
Father's start coding some ubber virus and keeping the shotty loaded because SkyNet will occur! You think I'm joking? Sure it does seem that now an days all we are presented with are cute faced and coffee-making making robot who ironically do dance the robot pretty damn well. Yet the real madness is occurring at Rutgers University where a robot has learned how to play Pitfall. Clip below shows off the university's Object-Oriented Markov Decision Processes, which is a fancy way of saying the AI's trial and error processes. So how this work is that the AI tries then tries again until it knows how to do something. The end is cute though because the robot celebrates his accomplishment with the happy dance because it knows how close it is from taking over the planet!Duke Nukem Still Kicking!
This game just will not die! Why is this? Because developers 3D Realms are still claiming after a decade that the game is still being worked on. In the disclosure which can be found within court documents relating to the franchise specifically reads "[3D Realms/Apogee Ltd.] admits that it has continually worked on the development of the DNF for many years, and continues to do so". In addition to this reveal, it seems publisher Take-Two began development of another Duke Nukem game, Duke Begins, in 2007. This title, however, was canned in April 2009, right around the time the publisher's support of Duke Nukem Forever dried up, leading to speculation that "Duke Begins" was as much a bargaining chip in negotiations with 3D Realms as it was a legitimate product. Yet what boggle my mind is why is everyone wasting there time and money on this and let alone Take-Two. Duke Nukem is so 1996 and it should stay like that. Don't get me wrong I love Duke Nukem but as it is! So please! Let move on to something more productive! Clip below is of leaked gameplay from a while back when all this shenanigans started.How To: Meth found in GTAIV!
Wanna be the next big meth dealer but you weren't so great in chemistry class? Then pop in your copy of GTAIV! So word is that Grand Theft Auto IV has "recipe" for the production of methamphetamine hidden somewhere in the game. I've got no idea where, exactly, but it's been revealed that during a play through of the game for its classification last year, the British Board of Film Classification "discovered an apparent recipe for the manufacture of the drug crystal meth". It was only after Rockstar informed the BBFC that the recipe was "inaccurate" that it was allowed to stay in the game, and the title could go on sale to the public. It's probably a recite to Chuck Norri's kick-ass cookies!World of Gay Parade...and Warcraft
Gay Pride Week is one of the biggest deals in the San Francisco Bay Area, or so I've read, and apparently, it's also a big deal to one World of Warcraft. GayGamer reports that the Proudmoore Server hosted a fifth annual Pride celebration and parade put on by guilds The Spreading Taint and The Stonewall Family. According to Stonewall's homepage, this Proudmoore Pride bash was their biggest one yet. Festivities included a Nude Duel Championship, avatar modeling, DJ competition and a user-created parade float competition. It's cool to see peaceful parades occurring even in WoW. Now all we need now is a Imma Ninja Parade! Clip below is a recording of the event.
Through the Rabbit Hole on June 24
Mang! What a hectic week this was! Seeing I am all alone because I gave the whole week off to the team just left me overwhelmed with a ton of work. This actually brings me back to the days when it was just me and Binary Odyssey. Getting just 2 hours tops everyday and living off cereal and the occasional ramen noodle. So once again, I do apologize whole heartedly for the whole late posts but it's improving and I am finding my rhythm so bare with me. Sadly though, the rabbit hole today is somewhat, barren with news and update. All its filled with today is a tons of code and towers of paper work, but knowing me I tend to always have something to reveal and that is where Movie Night comes in.
If you have a good idea of who I am and what makes up Antoine you would know that movies has a very unique spot in my heart the same way that video games and music does. So if you were to call me up to see what I am doing on a weekend I am most likely watching a movie. I like to consider myself a movie buff because I watch any movie either it being good or bad, long or short, national or international! If it is a movie, I will watch it while eating a bowl of pop corn and some sort of beverage. Now this event is another additional event for you Binary Odyssey fans in where you come over every Friday and Saturday right HERE and hang out and chat with a whole bunch of other people while watching the chosen movie of that day. I have been working on the structure of movie night and this is how its going to be working from now on unless changes are made.
- Movie Night occurs HERE every Friday and Satuday
- One movie will be broadcast each day
- On Holidays 2 movies will be broadcast
- Movie Night starts @ 10PM EST/ 7PM PST
- Special nights start @ 9PM EST/6PM PST
- Movie Nights are Themed
- EVERYONE IS INVITED!
Theme: Indie Films
- Friday June 26, 2009
- Lost in Translation
- Saturday, June 27, 2009
- Sex, Lies and Video Tape
dotBit: Animation
One vital thing that is always being interchange in video games is information. Either in a hardware level or in a psychological and social level information is being sent and received. This all starts when the user turns on the console and prepares themselves for an immersive experience. This is when animation becomes one very important key factor to making this possible. So today in dotBit we look closely to animation in general, animation in video games and the roles it plays.
Movement speaks volumes. This is fact even in the "real" world. If you see someone upset you would either approach and try and make that person feel better or just avoid the person all together because you might see it as a both a drag and waist of time. Body language is something we as humans cannot do without. Actors have made careers out of saying very little but projecting a whole bunch. It is how the famous saying goes: "A picture is worth a thousand words." Now knowing this information alone, how would you go about in applying this in a game?
Throughout my years of playing and studying video games and game design there has always been one keyword that is golden and it is immersion. You always wanna have the player stuck in your world. You want them to believe what they see and have them feel whatever it is they have to feel to keep them in that universe. So if you want to communicate something within the game world without breaking immersion then don't put an icon or floating text on it. When your outside walking do you see things pop-up in front of you prompting you where to go and what to do next?

Just over there.
This is where NPCs, Non-Player Characters, become very useful in video games. Your in the town called Gnir and your looking for the pub but don't know where it is you would go ahead and approach an NPC. Now through body language and tone of voice the NPC will interact with the player. This is why is why depth of a characters and NPCs are very important. Humans are not plain and simple so neither should NPCs. They need to evoke the same emotions and body language as a regular person would just to keep the immersion a live and running. So if the NPC hates or likes the player, don't give them statistics. Flaunt it! Either by the clothe the NPC wears, the type of tone of voice it projects and even the form it stands. This will help the player know if the NPC is submissive or arrogant, interested or impatient. It is also good to remember that all interaction is an exchange of status. Knowing who your friends and enemies are. Who to call for help and who to avoid at all cost.
Ever since computers were around the idea of AI, Artificial Intelligence, seems to capture the attention of engineers, especially yours truly right here. So it is evident how important AI is for NPCs. Yet it wouldn't be sold if it was not for animation. A game that executes this almost perfectly is Mass Effect. The people at Bioware knew the concept of immersion and the effectiveness of AI with animation can be. I remember playing and there was a plot twist in which I myself did find myself on the fence. So, I went ahead and asked their thoughts on the situation. Thus far I am already way immersed into the game because I am asking genuine help and feed back from the people who help me on my quest and make sure I don't get blown away from the mercenaries after me. As I approach them I notice by their face and tone that even though they did not know what was the correct decision they had my back no matter what! In part with that, this boosted my confidence in what my final decision would be.
Now I wondered why they knew what to say or do. Sure most games are scripted, but not so much anymore. Games like Mass Effect have a dynamic gameplay which changes every second all depending on the players actions. This is when I noticed that I wasn't the only taking in all the visual and audio data thrown at me but the NPC also was doing the same by seeing how I acted and how I responded to events that presented itself because expression tells your actions. A look of fear might signal a retreat, an angry look of determination might serve as a warning. In a conversation, changing expressions can give feedback on how to proceed. What if you could stop when you sense your words are having the wrong effect? It is also good to notw that perceived emotion suggests intelligence. Between visible observation and emotional reaction, emergent character expression will make our NPCs look a lot smarter than they really are.Make note, animation can tell us about our characters, tell us who they are, tell us what they're thinking, delivering what may be crucial gameplay information. It can do these things without breaking the illusion of being in the game world. With body language and facial expression as our tools we can explore the subtle side of character interaction and reach beyond familiar themes.
The Interrogation Room: Session #001
It is hot, humid and sticky and I am thirsty! Now I know I am in the Interrogation Room. I thought I wasn't gonna get enough questions but you guys did not fail. So let's start for I can go and find some water and take a nice cool bath.
1. What is your favorite video game and why? - Johnny P. of Kansas
- Well, Johnny this is a difficult question to answer but I must say it is Tetris. First off, I have more than 5 versions of it combined for either my consoles, my cellphone, my laptop and electronic handheld. Then, I have remade this game countless of times throughout my coding and game developer life, but most importantly is that fact that I STILL PLAY IT OBSESSIVELY! Oh geesh, even the theme song is my ring tone and believe it or not it is the actual rhythm my heart beats in. Tetris is the reason I thank mother Russia and all its craziness.
- Super Mario Bros for the NES and Metal Gear Solid for the PSX. Super Mario Bros was the first game I ever played and I was 4 years old but that wasn't when the domino that caused a chain events. It was later on when I got older, 8 years old to be exact, and I wondered how everything worked. How did the console know I what I was pressing? How they made Mario and the universe come up in the screen? Why were they "blocky" and smooth? All these question made me wonder about video games and what was behind the curtain. Once I knew that Metal Gear Solid came around and that's when I knew I wanted to make games and that it had a place for me and my world!
- I've been using my PS3 lately either it being for playing games, PlaystationHome, Folding@Home or even listen to music I have been having a lot of fun with the PS3 lately. Yet I use a lot the Xbox 360 because of development, but the Wii I hardly use at all and when I do it is to play the WiiWare.
- The game that I want right now is Uncharted 2: Among Thieves. I loved the first one and want to buy it again just to play it again because it was that awesome both story and gameplay wise and art design just made that game look amazing! Then the game that just has me curious and doubtful is MAG. I haven't had the chance to get my hand on it but I have read a lot on it and seen gameplay on it and it just leaves me curious and wondering if I am going to like it. So yeah, those are the games I can't wait for this year.
- I know you have been waiting for this answer Matt and I through thinking back to the RTSs I have gotten my hands on I found out that I really love the RTS genre but there is one game that stands out and that's the Warhammer Series. Running around as Chaos Marines and just blowing up whoever got in my way was just pure fun and it is the RTS game I go back to till today.
- It is not Halo! I love Halo I really do. It introduced to me and engraved the idea of online multilayer on your console. The idea of fragging and pwning n00bs sprinkled with a little tbagging afterwards was all thanks to Halo, but dude without GoldenEye 007 there wouldn't be a Halo let alone any type of FPS multiplayer sweetness that GoldenEye brought into our homes. I remember in get together with the whole family either it being on Thanksgiving, Christmas or what have you and my cousins and I huddled around the television while we played 4 player split-screen death match. Learning that shooting to the head actually had an effect and caused an instant kill. Or running around like a mad man on fire with the Golden Gun was just pure geek galore.
- Oh boy, let me think. So at 30 years of age I see myself with a wife and kids a couple gray hairs and living completely happy. Being one of the top game developers and influential at that with Binary Odyssey thriving and being a front runner in the game industry. That's how I picture my life in 10 years.
- Defiantly not Nintendo! Microsoft was refreshing because they left all the NPD numbers and jargon for me to chew up at another time. Then Sony did what they had to do. They needed exclusivity and they delivered with exclusivity up the wazoo! Yet Sony execution was not smooth and it went for a mighty long time. So with this said I would say Microsoft but I personally was more excited watching Sony's conference.
- In the year 20_ _!
- WENDY'S FOOL! EATING FREST FTW!


